Monday, March 13, 2017

GEAR SECTION

Gears are divided into five categories namely Attack, Magic, Defense, Movement and Jungle.


Magic Blade=  +60 Physical attack, +24 Magic Resistance. Lifeline: When HP drops below 30%, get one shield that can absorb 510-1350 damage. (Increases with level)

Fallen Sword= +45 Physical Attack, +30% Attack Speed, +10% Lifesteal. Devour: Basic attacks will deal 8% of the target's current HP as additional physical damage (up to 60 against monsters)

Deadly Blade= +30 Physical Attack, +15% Resilience. Life Drain: Lowers HP regen effect of target 50%

Ice Force= +30 Physical Attack, +1000 HP. Frost Strike: Basic attack will have a 25% chance of lowering target movement speed 35%

Wind Chaser= +60 Physical Attack, +45% Physical Penetration. 

Tooth of Greed= +70 Physical Attack, +20% Lifesteal. Frenzy: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal

Blade of Destruction= +70 Physical Attack, +20% Critical Strike Chance, +50% Crit Damage. Doom: Crit strikes will increase one's physical attack 5%, lasting 12s

Endless Battle= +50 Physical Attack, +25 Magic Power, +350 HP, +5% Movement Speed, +15% Lifesteal, +400 Mana. Divine Justice: After using this ability, the next basic attack will have an additional 70% physical damage as true damage. This effect has a 2s cooldown. Chase Fate: When Divine Justice's effect is triggered, it will incresae the hero's movement speed 15%

Thor's Sting= +30% Attack Speed, +8% Movement Speed, +20% Critical Strike Chance. Lightning: After every 5 basic attacks , the next basic attack must deal 125 magic damage to 3 enemies. Active: Each time after lightning is cast, one's movement 

Scarlet Phantom= +30 Physical Attack,+40% Attack Speed, +10% Critical Strike Chance. Frenzy: Crit Strikes will increase the hero's attack speedo 35% and crit strike rate 5% lasting 2s

Crazed Reaper= +65 Physical Attack, +300 HP, +20% Attack Speed. Fury: Basic attacks will increase hero's movement speed 10%. Steamroll: Basic attacks will lower target physical armor 7. This effect can stack up to 5 times

Blade of Despair= +130 Physical Attack, +25% Attack Speed, +10% Critical Strike Chance. Despair: Deals an extra 10% damage to an enemy in any abnormal state (stunned,knocked airborne, transformed, diabled)

Hunter Strike= +100 Physical Attack, +10% Cooldown Reduction. Hunt: Increase movement speed 30% after killing a hero. Lasts 2s.


Enchanted Talisman
= +55 Magic Power, +250 HP, +30 Mana Regen, +20% Cooldown Reduction. Mana Spring: A kill or assist regends 20% of hero's Mana within 5 seconds

Sun Scepter= +65 Magic Power, +600 Mana, +15 Mana Regen. 

Feather of Heaven= +40 Magic Power, +30% Attack Speed. Afflication: Basic attacks will deal 405 of the hero's AP as additional magic damage

Astral Wand= +65 Magic Power, +40 Magic Penetration. Starlight: When HP is over 70%, the unique attribute for this equipment will increase 30%

Guardian Relic= +90 Magic Power, +25% Magic Power. Exterminate: After a skill hits a target, magic attacks will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3s with a built-in cooldown time of 10s

Concentrated Energy= +70 Magic Power, +700 HP, +20% Spell Vamp. 

Frost= +75 Magic Power, +15 Mana Regen, +7% Movement Speed. Freeze: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 3 times.

Flame of Fury= +75 Magic Power,+5% Movement speed, +20 Magic Damage Reduction. Scorch: Abilities will burn the target for 3s dealing 6% of the difference between target's current HP and one's own HP as magic damage each second.

Calamity Scythe= +70 Magic Power, +400 Mana. +10% Cooldown Reduction. Calamity: After using an ability, the next basic attack will carry an extra 150% magic damage. This effect has a 2s cooldown time.

Eternal Scepter= +60 Magic Power, +615 HP, +600 Mana. Time: Adds 30 HP and 5 Magic attack every 30s. Up to 10 times. Reincarnate: If Time is fully stacked, then the hero will receive 5% magic attack and 300 mana

Blood Wings= +150 Magic Power. Covenant: adds 2 HP for every 1 point of magic power added

Fleeting Time= +70 Magic Power, +15 Mana Regen, +20% Cooldown Reduction. Timestream: After killing an enemy hero, immediately reduce cooldown time for all abilites 30%


Courage Bulwark= +770 HP +45 HP Regen. Bravery: Raise attack and defense of surrounding allies 10%

Blade Armor= +90 Armor. Counterstrike: Deals 25% of opponent's physical attack as physical damage to an attacker when a basic attack is received.

Demon Wings= +15 Physical Attack, +770 HP. Demonize: Increases attack 40 when HP drops below 40%

Cursed Helmet= 920 HP, +50 Magic Resistance. Sacrifice: Deals 1.5% of one's max HP as magic damage per second to nearby enemies

Bloodthirsty King= +1550 HP, +75 HP Regen. Bloodlust: A kill or assist regends 20% of hero's HP within 5s

Demon's Advent= 920 HP, +54 Armor. Deter: When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack up to 3 times.

Oracle= +850 HP, +36 Magic Resistance, +35 HP Regen, +10% Cooldown Reduction. Scream: Within 4s after being attack, the hero will regen 4% HP. This effect has an 8s cooldown time.

Saint's Refuge= +900 HP, +56 Magic Resistance. Refuge: Every 30s get one shield that can absorb 45-1150 damage. (Shield effect increases as the battle goes on)

Dominance Ice= +500 Mana, +70 Armor, +5% Crit Strike Rate Reduction,+15% Cooldown Reduction. Arctic Cold: Lowers movement speed 5% and lowers attack speed 30% for nearby enemy heroes

Immortality= + 800 HP, +40 Magic Resistance. Rebirth: Resurrect 2s after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield lasts for 3s. Cooldown for this effect is 180s.

Brute Force Breastplate= +770 HP, +45 Armor. Brute Force: Attacking an enemy will increase on'es capabilities, increasing movement speed 2% and phyiscal attack 3%. This effect lasts 4s and canstack up to 4 times.

Heart of Steel= +880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction. 


Warrior Boots= +22 Armor, +40 Movement Speed. Valor: Physical defense will go up 3 with each basic attack recived, for an increase of up to 15 points, lasting 3s

Tough Boots= +22 Magic Resistance, +40 Movement Speed. Fortitude: Increases resilience 25%

Magic Shoes= +10% Cooldown Reduction, +40 Movement Speed

Arcane Boots= +15 Magic Damage Reduction, +40 Movement Speed

Swift Boots= +15% Attack Speed, +40 Movement Speed

Rapid Boots= +50 Movement Speed


Star Shield= +20 Magic Power, +400 Mana, +10% Cooldown Reduction, +30% Damage to monsters. Avarice: Get an extra 30% Exp when jungling. Warding Wind: Slaying jungle monsters increses one's movement speed 5%. Lasts 30s

Beast Killer= +20 Armor, +20 Magic Resistance, +30% Damage to Monsters. Avarice: Get an extra 30% Exp when jungling. Gorge: Slaying jungle monsters increases one's physical and magic defense 2. Stacks up to 10 times

Raptor Machete= +35 Physical Attack, +12% Attack Speed, +30% Damage to Monsters. Avarice: Get an extra 30% Exp when jungling. Gorge: Slaying jungle monsters increases one's physical and magic defense 2. Stacks up to 10 times

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